Tinker

Innate: Siege Mode

Transforms your backpack into a tank, which changes your attack to melee range and causes you to deal bonus damage to structures. This also increases your strength by 10. You count as a mechanical unit in this form.

Skill 1: Pocket Turret

Throws a box at the target point, which assembles itself into a fully functional blunderbuss turret. This turret fires on nearby enemies and lasts for 6/8/1o seconds before exploding, dealing magic damage to nearby enemies.

Skill 2: Overclock

Increases the target’s armor and attack damage for the next 12 seconds. This only works on mechanical units or structures.

Skill 3: Patchwork Barracks

Constructs a barracks at the target location, which periodically summons Clockwork Goblins. These Goblins deal siege damage and have the ability to repair structures and mechanical units. When these Goblins die, they explode, dealing area of effect magic damage.

Ultimate: Temporal Flux

Places a portal at the target point, which lasts for the next 30 seconds. If an allied unit walks into the portal, they are teleported to your position. Cast this spell again before the cooldown to teleport back to your portal’s position, destroying it.

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~ by Tom G on October 31, 2011.

One Response to “Tinker”

  1. Boobies!

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